Class_name = "CBotCharacter"
object_name = "BotGunner_B25Dfwd_USA43"
detail_type = "DET_INFANTRY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

SoundScript=""

Controller="LuaScripts/WorldObjects/Bots/turretcontrollerai_long.txt"
Controller="LuaScripts/WorldObjects/Bots/TurretControllerNI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotController_NI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotController_AI.txt"

VisualImage=2,"graphics/characters/Pilot_USAF/PilotUSAF_bomb_crew_su.mgm",true
CollisionBody="graphics/characters/Pilot_USAF/PilotUSAF_bomb_crew_su.col"
Animator="graphics/characters/Keyframes/B25D/Gunner_B25D_Front.chr","GOT_VEHICLE_TURRET"
Animator="graphics/characters/Keyframes/B25D/CharB25DOnField.chr","GOT_NONE"
kfgroup="b25d"	//Name of used group of keyframes in .txt of .MGM model of the character

[attach=0]
	position= 0, 0.72, 0
	object = "LuaScripts/WorldObjects/Bots/BotHead.txt"
[end]

NeckAngleConstrX=-85,85;
NeckAngleConstrY=-180.0,180.0;
NeckAngleConstrZ=-120,120;

NeckSlideConstrX=-0.40,0.40;
NeckSlideConstrY=-0.45,0.45;
NeckSlideConstrZ=-0.45,0.45;

ProtectiveGlassesOnEyesArg=24
OxygenMaskOnFaceArg=25
ArmorArg=26

energyloss="",true,0.1,10000 //     , true -       -,       ,        
energyloss="armor1",true,5,1	// 
energyloss="armor2",true,5,1	// 
energyloss="armor3",true,5,1	//

// Damage model
Armor=0 //  
LifeRate=250 //     
LifeRateFrag=500 //   
HeadConvexPrefix="Head" //     
HeadArmor=0 //   
HeadLifeRate=50 //      
HeadLifeRateFrag=100 //    
Firing=1 //         
DestroyDelay = 120 //      
MinEjectAlt=10 //     
OxygenMaskType=2 //   : 0 -  (  ""     ), 1 -  Fokker D.7, 2 -  WW2

[SphereHitArmorBox]
	FovH=90
	FovV=120
	ArmorFront=5
	ArmorBack=5
	ArmorTop=0
	ArmorBottom=0
	ArmorRight=0
	ArmorLeft=0
[end]
[SphereHitHeadArmorBox]
	FovH=90
	FovV=60
	ArmorFront=5
	ArmorBack=5
	ArmorTop=5
	ArmorBottom=0
	ArmorRight=5
	ArmorLeft=5
[end]

RepairSpeed=0.005555	//  ,     (   3 )
RepairSource=1	//  ,   
//	VMRI_REPAIR=0
//	VMRI_REHEAL=1
//	VMRI_REARM=2
//	VMRI_REFUEL=3
//	VMRI_SERVICEREPAIR=4

// 
logtreshold=0.0001

//// Eject properties ////

EjectDelay=0.7667, 0.001	//        [Entrance] (  -),     (0.001 - instantly)
ParachuteDelay=2	//	Opening parachute delay while free fall (sec)
MaxParachuteSpeed=60	//	m/s

SplashConfig="LuaScripts\WorldObjects\Emitters\WaterSpray1.txt"

[Parachute]
	MaxOpeningTension=40.0f	//	Slings tension while opening parachute (kg)

	MinRad=0.5f
	MaxRad=4.0f
	MaxSlings=8.4f

	//MaxRad=2.9f
	//MaxSlings=6.0f

	SlingsDuration=2.5f
	PDuration=1

	VisibleParachute="LuaScripts/WorldObjects/Bots/Parachute01Usaf.txt"

	SlingsAttach=0.06f,0.62f,0.0f
[end]

ImpulseToDestroy = 500		//      ,    .    6   . ,  ,  ,  ,  ,  .
ImpulseMinimumLevel = 100		//      ,    .         .

GUIHealthMessage=31		// ,  ,  -    
//  1 - Vehicle Driver
//  4 - Vehicle Commander
//  7 - Vehicle Gunner
// 10 - Vehicle Machinegunner
// 13 - Vehicle Radioman
// 16 - Vehicle Loader
// 19 - Vehicle Plugman
// 22 - Airplane Pilot
// 25 - Airplane Commander
// 28 - Airplane Co-Pilot
// 31 - Airplane Navigator
// 34 - Airplane Radioman
// 37 - Airplane Gunner
// 40 - Airplane Waist Gunner